Flair brings 8 high quality effects to
							Adobe After Effects and Photoshop compatible programs.
							Among them shine, glow and sparkle effects.
							Of course with 16bit and multi CPU support.
						
						
						
						
					
				 
				
					
						Amiga Rulez
						
							This effect is an old demo coders effect which has been used plenty in Amiga 
							demos and was also simply called Zoom Rotator. I saw it first in an Amiga 500 
							demo by Sanity where it's coder Chaos did an incredible job making it realtime 
							in fullscreen. The image shown was just a text saying 'Amiga Rulez' because the 
							demo entered a competition held by Commodore at the World of Amiga 92. Later 
							many extensions to this effect have been made such as making it rotate around 3 
							axis instead of only one like the original effect.
						
					
					
						
							
							
								Unusual settings including shear and white fog.
							
						 
					 
					
					
					
						Box Blur
						
							This is a sub pixel accurate Box Blur. It includes an aberrative mode 
							which splits colors as can be seen in the example image. Included is
							the option to operate the filter with a mask that determines blur on a per
							pixel base.
						
					
					
						
							
							
								Abberative mode with soft mask.
							
						 
					 
					
					
					
						Glass Sphere
						
						A shiny glass sphere with lots of options to adjust material, lighting and refraction.
						Nice for making homepage menu 
								knobs ;) 
						
					 
					
					
					
					
						Mosaic Plane
						
						This is an extension of the well known mosaic effect. The mosaic is applied to 
						a virtual plane which can be freely rotated and positioned. Operate it with
						a mask to alter rotations or size on a per pixel base.
						
					
					
						
							
							
							Funky?
							
						 
					 
					
					
					
						Glow
						
						The Glow Plugin provides 4 different algorithms to generate fast beautiful 
						glows from a existing footage. All methods work with sub pixel accuracy so 
						there is no popping effect when animating the radius unlike with other glow 
						effects. It's possible to determine which areas are to glow in what intensity. 
						There are various parameters to adjust the effect to your needs including color 
						adjustment, gamma correction, aspect, aspect angle and several blend modes.
						
					
					
					
					
					
						Highlight
						
						Generates sparkling light streaks from existing footage. Offers the possibility 
						to determine the sparkling areas and their intensities. There are various 
						Parameters to adjust the effect to your needs. Including radius, intensity, 
						color adjustment, gamma correction, streak count, and blend mode. Again this 
						effect is sub pixel accurate for animations.
						
					
					
					
					
					
						Radial Blur
						
						This is a fast high quality radial blur. It features a 'aberrative' mode which 
						splits colors. This mode roughly simulates the effect of a camera lens 
						aberrating the incoming light into their spectral components (like in a prism). 
						This effect can be observed at bad cameras and special lenses. Decent usage can 
						add some realism to cg renders.
						
					
					
						
							
							
							Radical Blur.
							
						 
					 
					
					
					
						Volumetrics
						
							This one lets you create blazing fast impressive light effects. Volumetrics 
							simulates light passing through your footage. It's possible to determine a per 
							pixel transparency for the light. Two different algorithms are available which 
							basically give the same results but differ in smoothness of the casted light. 
							Though the effect looks very much like true volumetric light it's actually a 2d 
							effect.
						
						
							There are various parameters to adjust the effect to your needs. Including color 
							adjustment, gamma correction, ray length, radius and several blend modes. Not 
							only compared to the traditional method of generating Volumetric light using a 
							raytracer our solution is blazing fast.